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Audiokinetic Wwise
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Audiokinetic Wwise : ウィキペディア英語版
Audiokinetic Wwise

Wwise (Wave Works Interactive Sound Engine), is Audiokinetic's software solution for interactive media and video games, available for free to non-commercial users〔https://ask.audio/articles/review-wwise-for-game-audio〕〔http://designingsound.org/2014/03/wwise-free-for-indies-too/〕 and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.〔(【引用サイトリンク】publisher=Audiokinetic )〕
==Description==
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
* Import audio files for use in video games
* Apply audio plug-in effects
* Mix in real-time
* Define game states
* Simulate audio environments
* Manage sound integration
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
* Cross-platform sound engine
* Real-time game simulator
* Plug-in architecture for source, effect, and source control plug-ins
* SoundFrame API

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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