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Wwise (Wave Works Interactive Sound Engine), is Audiokinetic's software solution for interactive media and video games, available for free to non-commercial users〔https://ask.audio/articles/review-wwise-for-game-audio〕〔http://designingsound.org/2014/03/wwise-free-for-indies-too/〕 and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.〔(【引用サイトリンク】publisher=Audiokinetic )〕 ==Description== The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: * Import audio files for use in video games * Apply audio plug-in effects * Mix in real-time * Define game states * Simulate audio environments * Manage sound integration Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components: * Cross-platform sound engine * Real-time game simulator * Plug-in architecture for source, effect, and source control plug-ins * SoundFrame API 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Audiokinetic Wwise」の詳細全文を読む スポンサード リンク
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